About Me

My name is Bradley Forsythe. I’m an artist, designer, and developer based in Oklahoma, working at the intersection of analog photography, digital illustration, and code.

I graduated from the University of Central Oklahoma in 2022 with a degree in studio art, focusing on how liminal spaces and forgotten places can become vocabularies for loneliness, wandering, and the quiet existential moments between destinations. My work combines real locations (abandoned buildings, sparse highways, empty fields) with a single cartoon figure who walks through them, always mid-journey, never arriving.

For seven years, I led marketing, design, and web development for a cannabis company, building the foundations of their marketing team and working daily with industry-leading tools to solve real problems for both customers and crew members. That taught me how to turn creative ideas into functional tools, which now informs how I approach art, storytelling, and the emerging possibilities of AI-driven workflows.

I’m drawn to things that sit between categories: photography that becomes illustration, personal work that becomes commercial, familiar spaces that feel deeply wrong. I take inspiration from Dr. Seuss’s Oh, The Places You’ll Go, Edward Gorey’s darkly whimsical snapshots, Edward Hopper’s surreal isolation, and the viral online urban legend known as the Backrooms. Most of my piece titles come from the Dictionary of Obscure Sorrows, a collection of invented words for emotions we all feel but have no language for.

Right now, I’m building a portfolio of work that spans fine art prints, game development (I maintain a Project Zomboid mod with 25k+ subscribers), and development projects exploring what happens when you let technology amplify creative intuition instead of replace it.

Design Tools

• Figma (Daily Driver)

• Adobe Photoshop

• Illustrator

• Premiere

• After Effects

Development

• WordPress

• WooCommerce

• PHP

• Javascript

• HTML/CSS

• React

• Electron

• Git/GitHub

AI Workflows

• ChatGPT/Codex

• Claude/Claude Code

• Cursor

My name is Bradley Forsythe. I’m an artist, designer, and developer based in Oklahoma, working at the intersection of analog photography, digital illustration, and code.

I graduated from the University of Central Oklahoma in 2022 with a degree in studio art, focusing on how liminal spaces and forgotten places can become vocabularies for loneliness, wandering, and the quiet existential moments between destinations. My work combines real locations (abandoned buildings, sparse highways, empty fields) with a single cartoon figure who walks through them, always mid-journey, never arriving.

Design Tools

• Figma (Daily Driver)

• Adobe Photoshop

• Illustrator

• Premiere

• After Effects

Development

• WordPress

• WooCommerce

• PHP

• Javascript

• HTML/CSS

• React

• Electron

• Git/GitHub

AI Workflows

• ChatGPT/Codex

• Claude/Claude Code

• Cursor

For seven years, I led marketing, design, and web development for a cannabis company, building the foundations of their marketing team and working daily with industry-leading tools to solve real problems for both customers and crew members. That taught me how to turn creative ideas into functional tools, which now informs how I approach art, storytelling, and the emerging possibilities of AI-driven workflows.

I’m drawn to things that sit between categories: photography that becomes illustration, personal work that becomes commercial, familiar spaces that feel deeply wrong. I take inspiration from Dr. Seuss’s Oh, The Places You’ll Go, Edward Gorey’s darkly whimsical snapshots, Edward Hopper’s surreal isolation, and the viral online urban legend known as the Backrooms. Most of my piece titles come from the Dictionary of Obscure Sorrows, a collection of invented words for emotions we all feel but have no language for.

Right now, I’m building a portfolio of work that spans fine art prints, game development (I maintain a Project Zomboid mod with 22k+ subscribers), and development projects exploring what happens when you let technology amplify creative intuition instead of replace it.

About Undead Print Shop

The logo is an upside-down skull. Simple shape, but full of meaning.

When you wear it and look down at it on your chest, you see it right-side-up. To everyone else looking at you, it’s inverted. You’re marked as undead from their perspective, but from yours, you’re seeing it correctly. You’re still here.

The design evolved from a clean geometric shape I made in 2022. The current version adds a cross at the top to anchor it and make it read clearly as a skull (not a cartoon bomb). X’s for eyes strengthen the undead vibe. The skull’s structure is based on the wandering character from Odd Places. A whimsical thing rendered in death.

I’ve been fascinated by zombies and the undead since the early 2010s. Not the horror of it, but the symbolism. Being undead means you’re marked, changed, caught between states. You can’t truly die, but you’re not fully alive either. You’re scarred by something, but you persist anyway. A badge of honor or curse, depending on how you look at it. The concept also ties to memento mori (remember you will die). The skull is a reminder, worn outward.

The logo is an upside-down skull. Simple shape, but full of meaning.

When you wear it and look down at it on your chest, you see it right-side-up. To everyone else looking at you, it’s inverted. You’re marked as undead from their perspective, but from yours, you’re seeing it correctly. You’re still here.

The design evolved from a clean geometric shape I made in 2022. The current version adds a cross at the top to anchor it and make it read clearly as a skull (not a cartoon bomb). X’s for eyes strengthen the undead vibe. The skull’s structure is based on the wandering character from Odd Places. A whimsical thing rendered in death.

I’ve been fascinated by zombies and the undead since the early 2010s. Not the horror of it, but the symbolism. Being undead means you’re marked, changed, caught between states. You can’t truly die, but you’re not fully alive either. You’re scarred by something, but you persist anyway. A badge of honor or curse, depending on how you look at it. The concept also ties to memento mori (remember you will die). The skull is a reminder, worn outward.